(Artificial) Intelligence saturation and the future of work (via ajessejiryudavis) — discussion
#ai
(Artificial) Intelligence saturation and the future of work (via ajessejiryudavis) — discussion
#ai
Stamp It! All Programs Must Report Their Version (by stapelberg) — discussion
#go #nix
Components of A Coding Agent (via mpweiher) — discussion
#ai
Mvidia: A game where you build a GPU (via mpweiher) — discussion
#graphics #hardware
Eight years of wanting, three months of building with AI (via cgrinds) — discussion
#vibecoding
Building a dry-run mode for the OpenTelemetry Collector (by simme) — discussion
#linux #practices
DPI bypass using eBPF sock_ops and fake TLS ClientHello injection (by boratanrikulu) — discussion
#c #linux #networking #security
A tail-call interpreter in (nightly) Rust (via tekknolagi) — discussion
#plt #rust
Building slogbox (via carlana) — discussion
#go
Roogle: A Rust API search engine (via fanf) — discussion
#rust
Sam text editor tips (via runxiyu) — discussion
#editors
Rethinking open source mentorship in the AI era (via MaskRay) — discussion
#practices
Writing Lisp is AI Resistant and I'm Sad — Dan's Musings (via spc476) — discussion
#lisp #vibecoding
If you thought the speed of writing code was your problem - you have bigger problems (via drmorr) — discussion
#practices
What are Senders Good For, Anyway? (2024) (via hmpc) — discussion
#c++
Making Gamedev Tooling For Windows 3.1 in Turbo C++ (via linkdd) — discussion
#games #programming #retrocomputing #video
Value numbering (via asb) — discussion
#compilers
The Cathedral, the Bazaar, and the Winchester Mystery House (via mpweiher) — discussion
#vibecoding
Mathematical methods and human thought in the age of AI (via ashwinsundar) — discussion
#ai #culture #philosophy