Goblinville: A Spring Lisp Game Jam 2025 retrospective (via dustyweb) — discussion
#games #lisp
Goblinville: A Spring Lisp Game Jam 2025 retrospective (via dustyweb) — discussion
#games #lisp
When memory was measured in kilobytes: The art of efficient vision (via dustyweb) — discussion
#graphics #historical #retrocomputing
DejaGNU (2011) (via matklad) — discussion
#testing
How Reladiff Works - A Journey Through the Challenges and Techniques of Data Engineering with SQL (by erezsh) — discussion
#databases #performance #python
The strange tale of ischhfd83: When cybercriminals eat their own (via mtlynch) — discussion
#reversing #security
Formalizing a proof in lean using GitHub Copilot and canonical (via andrewballinger) — discussion
#vibecoding #video
jujutsu v0.30.0 released (via ucirello) — discussion
#vcs
No More Shading Languages: Compiling C++ to Vulkan Shaders (via LesleyLai) — discussion
#c++ #graphics #pdf #plt
Days since last Rust Minecraft server (via JordiGH) — discussion
#games #rust
yet another LLM (by ricardbejarano) — discussion
#satire
Experimenting with no-build Web Applications (by SoapDog) — discussion
#javascript #web
Distance-Based ISA for Efficient Register Management (via abhi9u) — discussion
#compilers #hardware
AI Changes Everything (via op) — discussion
#vibecoding
ASK: What's your go-to message queue in 2025? (by topicpartition)
#distributed #programming #scaling
Physicality: the new age of UI (via lyall) — discussion
#design #ios #mac
Red Language Reference Manual (via veqq) — discussion
#historical #plt
DiffX - Next-Generation Extensible Diff Format (via JordiGH) — discussion
#vcs
Coding Through Chaos: Addiction, Recovery and Acceptance (by adamgordonbell) — discussion
#audio #security #transcript
Handling bidirectional control flow (via veqq) — discussion
#pdf #plt
chocolate-quake: A purist Quake source port (via Aks) — discussion
#games