The VGHF Library opens in early access (via JordiGH) — discussion
#games #historical
The VGHF Library opens in early access (via JordiGH) — discussion
#games #historical
The :user-valid pseudo-class (via MatheusRich) — discussion
#css #design
Particles, Progress, and Perseverance: A Journey into WebGPU Fluids (via adamshaylor) — discussion
#graphics #web
Destroying and reprogramming the sprite engine of Ghosts ‘n Goblins (via lorddimwit) — discussion
#games #reversing #video
Accurate predictions on small data with a tabular foundation model (via kaycebasques) — discussion
#ai #science
Potential RUST-inspired simplification for Go error handling (via cpurdy) — discussion
#go
Byte Queue Limits: the unauthorized biography (via majke) — discussion
#linux #networking
Rust's rand 0.9.0 is out (via gendx) — discussion
#rust
Blazing-Fast Directory Tree Traversal: Haskell Streamly Beats Rust (via gendx) — discussion
#haskell #rust #video
ASK: What are you doing this weekend? (by caius)
#ask #programming
Announcing Rust 1.84.1 (via gendx) — discussion
#rust
Falsehoods programmers believe about null pointers (via bitfield) — discussion
#c
Gamedev.city: Game development-centric link aggregator (via ksynwa) — discussion
#games
Introducing Werk (via hedy) — discussion
#release
Standard Schema (via alper) — discussion
#javascript
Are second systems inevitable (via drmorr) — discussion
#programming
Xerox Alto Source Code (2014) (via ucirello) — discussion
#retrocomputing
How Jane Street accidentally built a better build system for OCaml (via kaycebasques) — discussion
#ml
Forest & Desert (via ahobson) — discussion
#practices