ZX81 3D Monster Maze disassembly (2020) (via bitfield) — discussion
#assembly #games #historical
ZX81 3D Monster Maze disassembly (2020) (via bitfield) — discussion
#assembly #games #historical
Toward A Practical Perceptual Video Quality Metric (via jslp) — discussion
#graphics #visualization
C++ Shared Pointer Thread-Safety (via raymii) — discussion
#c++
What I wish I had known as a programmer moving to Berlin (by stip) — discussion
#culture
C++20 comparison in Qt (even with C++17) (via raymii) — discussion
#c++
Demystifying secure NFS (by jmmv) — discussion
#security #unix
Massive Text Embedding Benchmark (2022) (via kaycebasques) — discussion
#ai #pdf #performance #science
Principles of Dependent Type Theory (via juuso) — discussion
#pdf #plt
Long Distance Relationships (via calebhearth) — discussion
#practices
Writing secure Go code (via thombles) — discussion
#go #security
A conceptual model of ATProto and ActivityPub (via gsora) — discussion
#distributed
Atomic Attributes in Local-First Sync – Adam Wulf (via zmitchell) — discussion
#distributed
Object Pools (via JordiGH) — discussion
#games #retrocomputing
In Search of Types (via hwayne) — discussion
#historical #pdf #plt
jspin: GUI for running the SPIN model checker (via hwayne) — discussion
#formalmethods
Highlighting Text in Links with Text Fragments (by calebhearth) — discussion
#web
Why GCP is More Usable for Developers (by tonymet) — discussion
#devops #programming #security
swift-format GitHub Action (by calebhearth) — discussion
#swift #testing
HTML link, or button, that is the question / Marijke Luttekes (via noncrab) — discussion
#a11y #web
Parsing arguments in Rust with no dependencies (via emschwartz) — discussion
#practices #rust