Ancient Greek geometry (via k749gtnc9l3w) — discussion
#design #games #math
Ancient Greek geometry (via k749gtnc9l3w) — discussion
#design #games #math
Microarchitecture: What Happens Beneath (via jasonkoch) — discussion
#performance #video
Automating What Backblaze Lifecycle Rules Don't Do Instantly (by Tymscar) — discussion
#devops #linux #nix #systemd
When a driver challenges the kernel's assumptions (via calvin) — discussion
#hardware #openbsd
doubly dual shuffles (by fanf) — discussion
#compsci
Are Two Heads Better Than One? (via isuffix) — discussion
#math
Released KC3 v0.1.16 (by thodg) — discussion
#c #elixir #freebsd #linux #lisp #mac #netbsd #openbsd
The HTML Elements Time Forgot (via carlana) — discussion
#historical #web
Timeless Games (via henrycatalinismith) — discussion
#games
Microsoft Is Finally Killing RC4 (via raymii) — discussion
#security
Python 3.15’s interpreter for Windows x86-64 should hopefully be 15% faster (via ngoldbaum) — discussion
#performance #python
One formula that demystifies 3D graphics (via RaphGL) — discussion
#education #graphics #video
Self-referencing Page Tables for the x86-Architecture (by stv0g) — discussion
#osdev
ssh tiny.christmas (via Shorden) — discussion
#art
Gleam v1.14 - the happy holidays release 2025 (via giacomo_cavalieri) — discussion
#gleam
Mathematically extra-complicated Secretest Santa 2025 (via alurm) — discussion
#cryptography #distributed #math #video
Announcing rules_img: a faster path to container images in Bazel (via typesanitizer) — discussion
#performance
Fucking Approachable Swift Concurrency (via kevinc) — discussion
#swift
Ruby 4.0.0 Released (via havenwood) — discussion
#ruby
phoenix - A modern X server written from scratch in Zig (via ahobson) — discussion
#graphics